Portfolio
You can find more of my code on my GitHub account.
Projects
μGL
A lightweight visual application framework for WebGL2.
Written in TypeScript.
The source code is available on its GitHub repository, and the documentation is on its website.
My website
This website, which has gone through several iterations since it was first put online on .
Written in JavaScript, JSX, and Sass with Next.js 13 and React.
The source code is available on its GitHub repository.
EPS
Change Healthcare's Enterprise Pharmacy System.
I worked on EPS as part of my internship with PDX, Inc. I worked with a large team of developers and got my first experience with Jira and the Agile methodology. I participated in regular meetings and code reviews. All of my code was written in Java.
Residuum

A cross-platform (desktop and mobile), augmented reality-optional real-time strategy game. Co-developed with Ty Morrow and Griffon Hanson at Edikt Studios.
This project was my introduction to augmented reality, advanced pathfinding techniques, and data-oriented programming.
Written in C# with Unity.
Prepare Moderately

A mod for the real-time strategy game RimWorld.
Written in C# with Harmony.
The source code is available on its GitHub repository, and it can be downloaded from its Steam Workshop page.
Statecraft

A turn-based multiplayer historical strategy game. Developed at Edikt Studios.
Features peer-to-peer connections and a procedurally-generated, serializable map.
Written in C# with Unity.
Untitled MOBA

A multiplayer online battle arena game. Co-developed with Alex Ho and Fernando Rivera at Edikt Studios.
Features a diagonally symmetrical map model generated by a Python script of my own design.
Written in C# with Unity.
Outpost

A real-time strategy game based around automated pawns with a task queue.
Written in C# with Unity.
Diplomat
A console program that uses brute force to determine the best move in a game of Diplomacy.
The source code is available on its GitHub repository.